Gunstyle XNA Update
on Wednesday 04 July 2007 - 22:38:29 | by AlexWe've still been hard at work since the 2nd trying to fix some last minute critical bugs. We think we've gotten most, if not all of them. We're still in 'closed beta' mode at the moment and probably won't be completely public until our next release. If you have XNA studio express installed and are in the #xna channel on EFnet you can download the newest build of Gunstyle or download the patch that'll update your client. Thank you to all those who've helped test Gunstyle so far and have provided feedback, good and bad :).
Gunstyle XNA Developer's Beta
on Sunday 01 July 2007 - 18:34:11 | by AlexThat's right! We're almost there :D! We're right now running through last rounds of testing with anyone who happens to be in #xna on Efnet, so come stop by and say hi and get a download link while you're there. It's a ccgame package download so you must have visual studio C# express installed and XNA Game Studio Express installed. Later on in the week we'll be opening the beta testing to everyone so if you don't want to jump through hoops to get a copy just wait a few days :).
Gunstyle XNA Coming Soon!
on Thursday 28 June 2007 - 19:10:46 | by AlexIt's been one hell of a dry spell the last several months. That'll come to an end as we start to rev up for the release of our newest game, Gunstyle on XNA. This is Gunstyle re-done from the ground up with XNA technology and GarageGames' TorqueX engine. Gunstyle XNA is an entry for Microsoft's DreamBuildPlay contest. So right now as you can imagine we're very busy wrapping up our contest build for submission on July 2nd. Shortly after, we'll be having a Gunstyle Beta for anyone who wants to help balance the gameplay and potentially find any bugs/compatibility issues with the game. Stay tuned for more info. :)
Double Whammy
on Saturday 10 February 2007 - 19:54:59 | by AlexToday we're adding two games to our games library! WildBoarders has been ported to the Xbox 360. It has been out for a little while now, but we haven't had a chance to get it uploaded to the main site for a few weeks. The other game is a completely new addition! Nut Harvest is another Xbox 360 game that can be played by up to 4 players! It makes for a great party game. So if you have a subscription to the XNA creator's club then go and download these two great games! Both games have full source code included to deploy to the 360.
WildBoarders 1.0.1 Update Released
on Sunday 17 December 2006 - 12:13:00 | by AlexWildBoarders has been updated to XNA 1.0! There were a few adjustments to gameplay and it is now using the latest Farseer Physics Engine. This provides much smoother gameplay and the erratic bouncing is gone. Go download it now and check it out!
WildBoarders Released!
on Sunday 10 December 2006 - 09:01:53 | by AlexA new game is complete and ready for download! Go check out WildBoarders!
WildBoarders features:
- 5 colorful levels of varying difficulty
- Two characters, each with their own 'special' move.
- 2D physics engine provided by Jeff Weber's Farseer Physics Engine
- Fun soundtrack provided by the band 'Shut Up Travis'. Featuring 4 brand new songs from their upcoming album.
This game was made in 2 months for the xbox360homebrew contest. We hope you like it.
You're going to need .NET 2.0 framework installed, update your DirectX runtime, and install XNA runtime (included with install).
[Submitted by Alex]
WildBoarders features:
- 5 colorful levels of varying difficulty
- Two characters, each with their own 'special' move.
- 2D physics engine provided by Jeff Weber's Farseer Physics Engine
- Fun soundtrack provided by the band 'Shut Up Travis'. Featuring 4 brand new songs from their upcoming album.
This game was made in 2 months for the xbox360homebrew contest. We hope you like it.
You're going to need .NET 2.0 framework installed, update your DirectX runtime, and install XNA runtime (included with install).
[Submitted by Alex]
XNA game in the works
on Thursday 14 September 2006 - 03:44:24 | by AlexXNA Game Studio Express has been released by Microsoft recently. The XNA Framework has been very enjoyable to mess around and tinker with. Martin and I have sat down and started developing a very simple retro arcade game that will support multiplayer on Windows. You can expect it to be released and in the downloads section in some form or another by the end of the month. It won't be anything super mind-blowing, as the game was made just to 'test the waters' of XNA. The XNA framework is showing alot of potential, especially with the content pipeline and ability to easily port games to the xbox360. Hopefully, this will lead to alot of new and interesting games coming from the lesser known indie developers.
Planning development
on Wednesday 06 September 2006 - 06:19:28 | by AlexGetting along on planning various parts of a new project, a multiplayer game. No specifics for now.
[Submitted by Martin]
[Submitted by Martin]
And Another change over...
on Tuesday 13 June 2006 - 02:30:30 | by AlexFinally getting up to speed on the site setup...
[Submitted by Alex]
[Submitted by Alex]